Summary
Starfieldplayersmay adore the games' companionsbut with this fantastic mod,they can become actual assets rather than simply following explorers around the galaxyandfiring at anything that looks vaguely threatening. As enjoyable as the game’s companions are when it comes to chatting about the cosmos and their own personal aspirations, it’s widely accepted that the AI governing their actions leaves a lot to be desired. Whether they’re running into a wall or refusing to duck for cover during a firefight, they’d be a lot more effective if they just followed orders.
Fortunately,that’s now possible thanks to the excellent “Command NPCs” add-onby Nexus Mods userxtcrefugee. Upon installing the mod, players will now have a “Command” prompt whenever they talk to a Companion:Once selected, any item, space, or creature can be selected to order the NPC in question to interact with it. These commands are contextual, so clicking on a chair will tell the follower to sit down while selecting a piece of open space simply serves as “move here” order. Only one NPC can be commanded at once, so it might be time to pick those favorites.

What Should’ve Been A Profound Starfield Story Reveal Doesn’t Actually Make Any Sense
Starfield spends time building up to a reveal which may be a surprise to the player, but doesn’t really hold up as a plot twist in the game’s story.
Starfield’s AI Still Needs Some Work
Better To Just Manually Control Those Companions
Continuing the trend established in previous Bethesda games,Starfield’s companions have become notoriousfor their less-than-stellar AI.Having the “Command NPCs” mod installed should help alleviate many of the problems players experience with their companions, especially when it comes to annoying issues like a following blocking a doorway or attacking an enemy without any sense of self-preservation. Similar mods have become almost essential additions to games likeFallout 4andThe Elder Scrolls V: Skyrim, so it makes sense that an option would exist forStarfield.
One has to hope that Bethesda is planning to overhaulStarfield’s AI at some point given how it weakens large portions of the game. The problem doesn’t just apply to Companions and followers,it also plagues enemies who oftentimes also disregard cover in a firefight and instead simply charge toward the playerwith their weapons drawn. It makes for underwhelming combat and while they’re certainlymore effective than the bandits inSkyrim, they never truly feel like they pose an actual threat.

The “Command NPCs” mod forStarfieldis a fantastic addition to the game so those who prefer traveling the cosmos with a friend in tow should check it out.The add-on is still receiving updates so more content and features will likely be included in future updates. As long as Sam Coe stops standing in every doorway, that’s already a major improvement.